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Features; Scariest games EVER: terrifying titles you need to play; Scariest games EVER: terrifying titles you need to play. The DVMPE also produces podcasts covering a wide range of Popular and Geek Culture: movies, music, comic books, gaming and much more! Which are the best iPhone games? And which are the best iPad games? Looking for the best games for iPad, iPhone and iPod touch? You\'ve come to the right place. Welcome to IMDb\'s most powerful title search. Using the options below you can combine a variety of the types of information we catalog to create extremely. We will no doubt celebrate many of your favourites in this list. Hopefully, you’ll discover some new favourites, too. For a celebration of those vital historical games that pushed PC gaming forward, read our list of the 5. PC games of all time. ![]() The Top 1. 00 selection process is democratic and subjective. Each writer simply nominates their personal top 1. Two writers, one each from our US and UK teams, then get together on a sweaty and prolonged Skype call to decide on a final list that we’re proud of. That’s what you have here, along with personal picks from the team highlighting games they love that didn’t make the final cut. Enjoy. 1. 00 Kentucky Route Zero. RELEASED 2. 01. 3 . You spend most of the game clicking around a minimalist overworld, a road trip dotted by brief text interactions with bizarre denizens. KR0 ruminates on history and decay, sometimes through folksy song, and sometimes via populating the entire floor of an office building with bears. Warframe. RELEASED 2. The progression is deep —almost too deep, letting you slowly craft the ultimate warrior on your path to vengeance. Warframe’s nimble run- and- gun parkour sets a new standard for movement in this genre. They Hunger. RELEASED 2. They Hunger has a sinister eeriness we re- lived much later in Ravenholm. It has all the hallmarks of a low- budget John Carpenter horror film: a claustrophobic setting, a crooked local sheriff (who, surprise, is a zombie) and a tormented local radio station broadcasting to stranded souls. Stardew Valley. RELEASED 2. Wake up each morning, and the world feels full of possibilities, of places to explore and things to discover. Stardew hides the depth of its farming behind the breadth of its other activities. ![]() This site is part of the Digiwalls Media Gaming network. Friends: Free MMO Games and Jogos MMORPG. MMOBomb.com is your best source for free MMORPG, Browser Games. Download Games Torrents for PC, XBOX 360, XBOX ONE, PS2, PS3, PS4, PSP, PS Vita, Linux, Macintosh, Nintendo Wii, Nintendo Wii U, Nintendo 3DS. Join us as we take a quick look at the best games for the Oculus Rift available right now. By the time you’ve experienced them all, it’s too late. As you sell your first crops and use the profits to improve and expand, you find yourself invested in your rundown patch of land. Soon enough, you’re farming full time—watering crops, milking cows, planting trees, brewing beer and crafting artisanal mayonnaise. It’s relaxing and compulsive. ![]() ![]() Tom M: There are never enough hours in a day. Stardew Valley has so much to see, so many different things I could be doing, that by the time I go to sleep each night—or compulsively pass out in the dirt at 2am—I’m already planning my next day. It’s the dangerous trap of . Stardew’s pacing is wonderfully calming, yet played at a breakneck rate. With co- op and more content on the way, soon there will be even more to do. Hotline Miami. RELEASED 2. The mix of lurid, lo- fi ultraviolence and fever dream storytelling remains a potent brew. Each level is a brutish puzzle you slickly glide through, until you don’t. Instant restarts, animal masks, and those crunchy kills amp the experience until your nerves are shredded and you push the mouse away. The disappointing sequel only confirms it as bona fide lightning bottling. Samuel: This felt like such a true original at release, and it’s still the one I go back to for high scores. The soundtrack remains incredible. Zork: Grand Inquisitor. RELEASED 1. 99. 7 . Its puzzles are absurd in a consistent way that lets you finish it without a guide (though the Hades Shuttle Service Courtesy Phone might take you a minute), and always come with a good gag. The whole of Zork is great, but this is absolutely the one newcomers should play as an introduction. Dragon Age IIRELEASED 2. You live in Kirkwall for ten years. You invest so much time in this setting, you build up so much history, that it becomes a place in a way few RPGs ever achieve. People whine about the over- familiar scenery, but since when did we play Bio. Ware games for their floorplans? Phil: We’re really doing this? How are all caves the same cave? Why does anybody ever go to those docks? But here’s the thing: it’s also really good. It has some of the best Bio. Ware characters, and gives you a decade to learn their stories. And you won’t find a more endearing friendship than that of Hawke and Varric. Samuel: I agree. Second only to Mass Effect 2 for party and writing. Sorry! 9. 3 Papers, Please. RELEASED 2. 01. 3 . Working as an immigration officer for a fictionalised Eastern Bloc nation does not sound like fun either. So it stands to reason that a game about these things would also not be fun. It’s effective though, in its demonstration of how the staunch observance of systems and protocols bleeds us of our humanity. Phil: The theme song is good, too. More importantly, he bridged the story and battle system in a thoughtful way we’ve never seen before. Tyler: Undertale is the pinnacle of the selfreferential game trend, partly because of its complexity—it can take three playthroughs or maybe more to fully understand its web of decisions—but also because it isn’t cynical. It surprises with self- aware gags and Kojima- like manipulation, but also tells a heartfelt story about our bittersweet connection with fiction and characters we love. Samuel: It found a massive audience on PC, and deservedly so. While you can finish it in around five hours, it’s full of secrets that only reveal themselves on a second or third playthrough. Anachronox. RELEASED 2. If I tell you that one planet you visit gets sliced in half, and another one joins your party, we’re a little warmer. If I tell you that you can still visit that party- member planet, and all its inhabitants have seen your adventures in the sky, we’re finally getting somewhere. Anachronox was wildly inventive, but with its in- engine tracking shots and oddly poignant moments it was also cinematic at a time when nobody was using that word to describe anything as trashy as a videogame. I look forward to the day someone in our formulaic, risk- averse industry tries something like this again. Phone games ? And which are the best i. Pad games? Looking for the best games for i. Pad, i. Phone and i. Pod touch? You\'ve come to the right place. With i. OS games reviews, gameplay videos and links to the games on the App Store, this roundup lists the 1. Pad & i. Phone. From strategy and action games to puzzles and roleplaying games, these are the finest i. OS gaming apps available to humanity. Best i. Phone games . But if you are pressed for time you may only want to read about the very best of the best. In the video above, and listed below with links to the App Store, you will find the 1. Phone and i. Pad games of all time. But now on with the list. Here are the best i. Pad & i. Phone games, divided into 1. Read next: Best free i. Phone games . It\'s a combination that works well, with both aspects of the game working in service to the overall themes of danger and sacrifice. In any given skirmish you command a squad of up to six fighters, selected from a larger caravan of personnel that ebbs and flows in response to your decisions and performance; the characters can be upgraded and lightly customised over time. The grid- based battles play out like Final Fantasy Tactics or games of that ilk, with each turn providing the ability to move a hero a certain number of squares and then perform an action, whether it\'s a melee or weapon attack or perhaps a magic/support interaction. And outside combat things are just as dangerous. You make decisions about almost everything, and you\'ll pay for your slip- ups. Even dialogue selections feed into how the storyline twists and turns on the road ahead. The world- building is breathtaking, drawing inspiration and more than a little of the bleak outlook from Scandinavian mythology and Viking storytelling, to create a set of characters that are totally unlike anything else in gaming yet surprisingly easy to care about. And it looks and sounds quite beautiful. Content continues below. The Banner Saga 2 doesn’t make many dramatic changes to the formula of the acclaimed original, but the small enhancements to the sharp tactical strategy formula are meaningful. There\'s also a new race of characters - centaurs, sort of - and two story lines based on two main point- of- view characters. They\'re not cheap, by the mega- cheap standards of mobile gaming, but these long- lasting and solidly replayable RPG adventures provide more than enough richness and value to justify the entry fee. But one warning: even though the second game may look like a better- value offer - a newer game with additional features for the same price - the continuity between the two stories is so strong that you really must play the first game first. David Price. Banner Saga: . The puzzles are mostly easy (although trickier fare is promised in the second act) and you can play through in a few hours. There\'s also no \'look at\' command or indeed anything beyond an all- purpose \'interact with\': the interface is far simpler than those in Monkey Island and its 9. The suspicion was raised in PC gaming circles that these decisions had been made with touchscreens and mobile gamers in mind. But I, and others, adore its heart- stopping visual loveliness, its gentle but subtle story (which allows you to switch at will between two parallel coming- of- age tales), its humour - including a gloriously immature raft of jokes about the word \'stool\' - its high- calibre voice acting and music.. While some have complained that it\'s a brief experience - and brainiacs will no doubt buzz through in a couple of hours - we\'ve only just finished the second of Device 6\'s five chapters, and can confirm that the puzzles in this primarily text- based adventure are hard if you\'re not keenly observant and willing to note down everything you see. Use of a pen and paper comes highly recommended. The look is unique: antiquarian and weirdly restrained, with judicious use of black- and- white photos and illustrations to supplement the words. The audio is richly atmospheric (not to mention key to solving the puzzles). And clever use of touchscreen controls and unconventional layouts - the sentences snaking round the screen - helps make this an experience like no other. After playing the remastered version for i. Pad, I\'m happy to report that the game\'s hype is fully deserved. Grim Fandango is a neo- noir mystery set in the Land of the Dead. Fans of classic black- and- white films will appreciate the witty dialogue, art deco style and slithering jazz soundtrack, but it\'s also a love letter to Mexican folklore: the characters\' design, including protagonist Manny Calavera, are heavily influenced by calaca figures. It\'s a point- and- click adventure that involves talking, thinking and problem solving; this isn\'t a game that features a lot of gunplay or action sequences. But the cut- scenes and puzzles help move along the plot, which centres around Manny uncovering corruption in the Department of Death, and then starting a journey through the underworld that is both bizarre and hilarious. The four- chapter story takes hours to explore and the artistic aesthetic is as central to the game as the writing (which is continually amusing). Immerse yourself in this strange, funny and exceptionally enthralling world, and pray that Tim Schafer makes another. When you start the game, the first search term has already been typed in for you: MURDER. There are few other instructions, which means solving this mystery is entirely up to your detective skills. The script is well- written, unsettlingly realistic, and dark. And no two people will have the same experience playing Her Story: the experience depends on how you search, in what order you watch the tapes, how many tapes you watch, and what conclusions you want to draw. Sarah Jacobsson Purewal. Each room has a puzzle for you to solve, moving you forward as you try to find your ladyfriend and thwart a dastardly plot by some robo- bullies. You\'ll scan environments for items to interact with, combine objects in your inventory and solve a variety of brain- teasers. Machinarium manages to feel both electronic and organic. The hand- painted visuals feel both cartoony and believable, and the soundtrack blends ambient electronica, jazz and dubstep. Rarely has a game felt so thematically and aesthetically unified. Let\'s get the party started with a game about oppression and bureaucracy. You\'re a border guard in a fictional state, vetting the people trying to get into the country. You do this by asking questions, combing through their paperwork and looking for inconsistencies, but ultimately the decision to allow them in or not is up to you. Big red stamp or big green stamp? Approve or deny? Be warned, however, that choice is an illusion: every decision you make is double- checked. Wave through someone with a hooky passport because their story moved you, and the little printer in your booth will curl out an official reprimand and (for repeat offences) a fine. A fine which may mean you can\'t afford to heat your home, or give a member of your family the medicine they need. You get paid (very badly) based on the number of applicants processed in the time allowed, and the increasingly complex immigration rules (which change, capriciously, every day) are a huge source of anxiety. Before long, obvious discrepancies become a relief: this bloke\'s passport\'s expired, brilliant, red stamp, get out of here, where\'s the next one. The human stories start off as a factor in your verdicts, then become a distraction, then are tuned out entirely. For a game about petty inhumanity, Papers, Please is surprisingly enjoyable - and it\'s also wonderfully subtle and insightful. If you want to know what games are capable of as a medium, you need to give this a try. Its brilliantly animated and totally ridiculous world provides an uncommon i. OS experience. You play as lawyers Athena Cykes and Phoenix Wright as they seek to defend Juniper Woods, a shy sunflower- hat- wearing girl who has been accused of bombing a courtroom. But bear in mind that the Ace Attorney games have as much to do with actual lawyering as the WWE has to do with actual wrestling. Rather, you get a mixture of text- heavy exposition (dominating the early stages of the game, but thankfully reduced later on) and a series of mini- puzzles. In order to approximate things like cross examining witnesses and forming arguments, Dual Destinies lets you present evidence (through careful interpretation of the witness\'s statements) to prove that they\'re lying. It\'s cool to think how Ace Attorney has translated some of the finer points of courtroom lawyering - interrogations, pointing out inconsistencies, making it known when someone has perjured themselves - and made them fun. The game offers hours upon hours of cases to solve, with plenty of weird twists and challenging puzzles. Chris Holt. FREE (initial download & first episode; in- app purchases for later episodes) . You play as an unassuming janitor at a large corporation who stumbles upon a time- traveller from the future; the time- traveller asks you to warn him about this meeting.. It\'s also visually gorgeous. The bright, vibrant colours of the game\'s 1. Finally, the writing is excellent, from the witty comments made by the main character to the rapport with the characters you meet. The writers do a great job of keeping you interested and on your toes throughout the entire storyline. Sarah Jacobsson Purewal. FREE (. Not Sword & Sworcery EP, an ambitious, gorgeous and sonically impressive action title. The game feels like 1. Zelda re- imagined as a point- and- click adventure, but it\'s so much more. The cryptic, foreboding dialogue and the fact that the game world is affected by the real world\'s lunar phases make the puzzles a real challenge, but tight social networking integration allows you to offer and receive guidance; and every step forward feels like a genuine accomplishment. An utterly unique experience.
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